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![Terra, Magical Adept [PRE - 245]](https://img.getcrithit.shop/images/product/terra-magical-adept-prerelease-cards-635829-1.jpg)
Terra, Magical Adept [PRE - 245]
- Rarity: M
- #: 245
- Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
- P: 4/6
- T: 2/6
- Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying
$14.13
Original: $40.37
-65%Terra, Magical Adept [PRE - 245]—
$40.37
$14.13Terra, Magical Adept [PRE - 245]
- Rarity: M
- #: 245
- Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
- P: 4/6
- T: 2/6
- Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying
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Description
- Rarity: M
- #: 245
- Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
- P: 4/6
- T: 2/6
- Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying










