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Terra, Magical Adept [PRE - 245]
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Terra, Magical Adept [PRE - 245]

Terra, Magical Adept [PRE - 245]

  • Rarity: M
  • #: 245
  • Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
  • P: 4/6
  • T: 2/6
  • Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying
$14.13

Original: $40.37

-65%
Terra, Magical Adept [PRE - 245]—

$40.37

$14.13

Terra, Magical Adept [PRE - 245]

  • Rarity: M
  • #: 245
  • Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
  • P: 4/6
  • T: 2/6
  • Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying

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Description

  • Rarity: M
  • #: 245
  • Creature Type or Sub Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
  • P: 4/6
  • T: 2/6
  • Rules Text Contains: When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // Esper Terra (As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying

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